The Visual Computer publishes articles on all research fields of capturing, recognizing, modelling, analysing and generating shapes and images.
Computer Animation and Simulation
Computational Geometry
Computational Photography
Computer Vision for Computer Graphics
Data Compression for Graphics
Geometric Modelling and Processing
HCI and Computer Graphics
Human Modelling
Image Based Rendering
Image Processing
Machine Learning for Graphics
Physically Based Modelling
Scientific Visualization
Shape Modelling
Shape Analysis
Sketch-based Modelling
Texturing
Virtual and Augmented Reality
Visual Analytics
Volume Rendering
All papers are subject to thorough review and, if accepted, will be revised accordingly.
Original contributions, describing advances in the theory in the above mentioned fields as well as practical results and original applications, are invited.