
Overview
- Games classified into text-based, event-driven based, and sprite-animation based, so that every game could be incrementally built up
- Lets teachers and students easily recognize and schedule their projects. The Java language elements are introduced accordingly, from static to dynamic
- The reader will learn how to analyze a real world application and how to apply Java language to solve real world problems
- During implementation, students will immediately see the effects of their programming effort, making learning interesting and engaging
- Term projects and working teams can be easily formed
- Teaching resources, including answers to exercises and online coding resource where any student who wants additional practice can try coding questions based on the book material
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About this book
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.
Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.
After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
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Table of contents (24 chapters)
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Foundation with Games In-Text: Chaps. 1–4
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Games Based on Event-Driven: Chaps. 5–10
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Games Based on Animation: Chaps. 11–21
Authors and Affiliations
About the author
Bibliographic Information
Book Title: Learning Java with Games
Authors: Chong-wei Xu
DOI: https://doi.org/10.1007/978-3-319-72886-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2018
Hardcover ISBN: 978-3-319-72885-8Published: 27 November 2018
eBook ISBN: 978-3-319-72886-5Published: 16 November 2018
Edition Number: 1
Number of Pages: XXIV, 563
Number of Illustrations: 39 b/w illustrations, 112 illustrations in colour
Topics: Programming Languages, Compilers, Interpreters, Java, Programming Techniques, Game Development